

They won’t be considered murders, but will have anyone be able to kill them with no risk during that time. So with this system, people will have to think about risking a kill for a better reward.Īlso, stealing a claimed vehicle or blowing up a base can mean a different status for “X” hours as well. To get out of the murder status, player must work off the “murder timer” and after “x” hours of play, they go back to a regular folk. The risk is that by being a murderer anyone else can kill you with no repercussion. A murderer would have the chance to get 1 of the good things. So say a person has 4 good things but all protected with Amber. The reward is that murderers can keep on killing and get “better chance” of loot. Anyone else in the game can kill these murders without getting the unprovoked marker. Unprovoked attacks three times = changes the player to become a different color/identifier.
#Hurtworld v2 review free
Thanks for reading and feel free to leave a comment about your opion.Ī better system that I prefer was what Ultima Online use to do. So Hurtworldians I love this game in every single way, But the item losing system needs a change I hope the development team will see this and maybe give us a clear vision from whats coming (only for this thing not the rest of the game ofcourse) (In the last 2 weeks of playing i met only one player who left me alive who had a gun)

There is no trust factor anymore because you will probably never speak to someone without first killing each other. Because the "killer" isnt risking his items cause i will never lose them,Īnd that harms the survival state of the game in my opion. Now everybody will KOS once the see someone. Like you dont get infamous anymore one's someone has put a C4 on your territory aslong as you stay on your territory you wont get Infamous once you kill some of the attackers. Hear this I think its a good idea if you would only drop your most expensive weapon or like the INFAMY system was. Before everybody disagrees with me and leaves. But there is one major 'mistake' and its keeping your items if you die. My opion about Hurtworld V2 is pretty positive they have done a good job, and i see good potential for this game from now on.
